Is a text file with names/pixel locations something a graphic artist can/should produce? [on hold]
Posted
by
edA-qa mort-ora-y
on Game Development
See other posts from Game Development
or by edA-qa mort-ora-y
Published on 2014-08-25T14:28:08Z
Indexed on
2014/08/25
16:29 UTC
Read the original article
Hit count: 1670
I have an artist working on 2D graphics for a game UI. He has no problem producing a screenshot showing all the bits, but we're having some trouble exporting this all into an easy-to-use format.
For example, take the game HUD, which is a bunch of elements laid out around the screen. He exports the individual graphics for each one, but how should he communicate the positioning of each of them?
My desire is to have a yaml file (or some other simple markup file) that contains the name of each asset and pixel position of that element. For example:
fire_icon:
pos: 20, 30
fire_bar:
pos: 30, 80
Is producing such files a common task of a graphic artist? Is is reasonable to request them to produce such files as part of their graphic work?
© Game Development or respective owner